<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLights.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="12" filename="Emmissive_CCSN_blue.dds"/>
    <File fileId="13" filename="Emmissive_CCSN_orange.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="1" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_vmask.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/silverBumpy_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverBumpy_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="14" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="Lichthauben_mat1" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.03"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0 0.1 0.7"/>
      <CustomParameter name="smoothnessScale" value="2"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.8"/>
    </Material>
    <Material name="Lichthauben_mat1" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="0.03"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="13"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="smoothnessScale" value="2"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.8"/>
    </Material>
    <Material name="metal_black" materialId="7" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="metal_bumpy" materialId="8" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="plastic_white" materialId="9" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="sockelPlastic" materialId="10" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0 0.036 0.444"/>
      <CustomParameter name="smoothnessScale" value="0.8"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLights.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="variationBlink_LED_blue" nodeId="19">
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        <Light name="variationBlink_LED_Comet_realLight_blue" translation="0 -0.0491945 0" visibility="false" clipDistance="300" nodeId="22" type="point" color="0 0.055 0.255" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" range="0.3" scattering="true" scatteringIntensity="3">
          <Light name="variationBlink_LED_Comet_realLight_blue" translation="0 0.09 -0.09" rotation="20 -0 0" clipDistance="300" nodeId="23" type="spot" color="0 0.055 0.255" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5" scattering="true" scatteringIntensity="3" scatteringConeAngle="90"/>
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        </Light>
        <Shape name="Comet_Lichthaube_out_LED_b" scale="1.02 1 1.02" shapeId="2" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </TransformGroup>
      <TransformGroup name="variationBlink_LED_orange" nodeId="28">
        <Shape name="Comet_Lichthaube_inn_LED_b" shapeId="1" nodeId="47" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Light name="variationBlink_LED_Comet_realLight_orange" translation="0 -0.0491945 0" clipDistance="300" nodeId="30" type="point" color="1 0.25 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" range="0.3" scattering="true" scatteringIntensity="3">
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        </Light>
        <Shape name="Comet_Lichthaube_out_LED_b" scale="1.02 1 1.02" shapeId="2" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="6"/>
      </TransformGroup>
      <Shape name="surfaceMount" shapeId="3" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="10">
        <Shape name="Modul_LED" shapeId="4" nodeId="37" castsShadows="true" receiveShadows="true" materialIds="7,8,9"/>
      </Shape>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="27">
      <Attribute name="MaxHandle" type="integer" value="19"/>
    </UserAttribute>
    <UserAttribute nodeId="35">
      <Attribute name="MaxHandle" type="integer" value="19"/>
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</i3D>
